
William Tift
I'm an iOS Engineer with almost 4 years of experience, passionate about creating efficient, user-centered digital solutions. I specialize in Swift, SwiftUI, and UIKit, with a proven track record across diverse projects in dynamic environments. My expertise spans software architecture, offline-first development, CI/CD, and modularization—always focused on crafting solutions that enhance user experience and drive business value.
Beyond my work hours, I have a strong passion for learning and building. I love how technology can 100x the value one person can provide, which is why I'm also fascinated by AI and its potential to transform what's humanly possible—Cursor, Codex, o3, Sonnet 4, and MCPs being part of my tech stack won't come as a surprise. I thrive in collaborative environments where technical skills and strategic thinking come together to solve complex challenges.

iOS Engineer
Qubika
Current role: iOS Engineer @ Land id via Qubika
Actively Maintaining and Developing New Features in the Map Creation & Sharing Team.
Over the years, I've contributed to diverse projects across healthcare and mapping industries. Building everything from chat systems through sockets, gamification features, and offline-first architectures with cross-platform synchronization.
If you'd like the full story—my responsibilities, learnings, and past projects—feel free to reach out.
Personal Projects
Side projects I built to learn and experiment with new technologies and ideas.

Thinky
Note-taking iOS app for journaling and tracking thoughts, leveraging local LLMs for auto-AI prioritization & tagging, plus powerful thinking partner capabilities.

Tracky
Time-tracking iOS app built as a playground for experimenting with modern Apple frameworks, SwiftUI patterns, native APIs, and Apple-like design principles.

Italian Brainrot Generator
AI-powered platform for generating hyperrealistic animal/object crossovers with advanced GenAI integration, modern web architecture, and comprehensive credit-based payment system. Pretty serious stuff, right?